Status: planning & bench prototyping — follow the build

The same move. Every take.

OpenMotionFX is an open-source, modular motion control system for smartphone filmmaking and VFX. Motorized camera moves you can replay exactly — the trick behind clean plates, crowd duplication and impossible transitions — for under ~$400 in parts instead of $68,000.

TAKE 01 ● REC
KF 1 KF 2 KF 3
TC 00:00:00:00
Why repeatability

One trick unlocks a whole visual language

Repeatable camera motion — the ability to run the exact same move twice — is the foundation of multi-pass VFX.

Shoot a pass with your actor, run the identical move on the empty set, and the two takes composite perfectly: your actor can now vanish mid-shot, play their own twin, or walk through a crowd made of six people filmed six times. Because the camera path is data, not muscle memory, every pass lines up sub-pixel.

Until now that ability started at professional robot arms. Consumer sliders can't repeat a move; prosumer gear locks repeatability behind apps and subscriptions.

The gap

Between $200 and $68,000 there is nothing

Where repeatable, multi-axis motion control actually starts today.

Consumer Cheap sliders, DJI Osmo Mobile $50–200 not repeatable
Prosumer Edelkrone, Kessler — app-gated features, subscriptions $1,000–3,500+ partially
Professional Mark Roberts Bolt robot arms $68,000+ yes
OpenMotionFX Full multi-axis suite from 3D-printer-ecosystem parts, fully open ~$400 yes — encoder-verified

Nothing in between — and nothing at all built smartphone-first. That's the gap this project exists to close.

How it works

Wi-Fi jitter can't ruin a take

Moves are compiled on your laptop and pre-loaded into every module. A single broadcast GO signal — synchronized to within a tenth of a millisecond — starts them all. The network never carries real-time motion, so each module executes its move on precise local timing, every single time.

Compile

The Conductor app on your laptop turns your keyframes into exact per-motor trajectories — all the heavy math happens up front, not mid-move.

Upload

Each module receives only its own portion of the move and confirms it loaded correctly. No silent failures.

Arm

Modules home themselves, travel to their start marks, and report ready — a checklist, just like a real set.

Go

One broadcast beacon starts every module against a shared clock. Motors, lights and camera triggers execute in lockstep, and encoders record what actually happened.

The full pipeline, explained simply →

Every take is data

Shoot it, then open it in Blender

Every take produces a move file: the camera's position, rotation, lens settings and lighting state for every frame. Import it into Blender or Unreal and your virtual camera matches the real one — no motion tracking, no guesswork.

It works both ways: design a move in Blender, and the hardware performs it on set. Previz becomes the shot.

How the VFX pipeline works →

$ unzip -l shot_042_take_03.omfx

  manifest.json      what happened
  planned/           the move you designed
  performed/         what encoders measured
  camera.json        lens & exposure metadata
  lights/            every cue, every dimmer
Design principles

Six rules the whole project obeys

Repeatability over speed

A phone weighs less than 300 g. We spend the torque surplus on precision, not whip-pans.

The network is untrusted

All timing-critical execution is local to each module. Wi-Fi carries plans, never motion.

Boring parts, clever geometry

NEMA17 motors, GT2 belts, standard rails — the 3D-printer supply chain. The novelty lives in printed parts and firmware.

Every take is data

If it happened on set, it lands in the move file — camera, lens, lights, all of it.

No module is mandatory

A lone pan/tilt head is a complete product. Everything else is additive.

Documentation is a deliverable

Bad docs are a top complaint against commercial gear. Ours are part of the spec.

Honest status

Designed in the open, built in the open

OpenMotionFX is currently in the planning and bench-prototyping phase. The full system architecture, hardware specs, software design and VFX pipeline are written and public — the first physical prototypes come next. No hardware is for sale, and nothing on this site claims otherwise.

The plan is phased so that every phase ends with something a filmmaker can actually shoot with, starting with the pan/tilt head.